![]() Other calamities you just must suffer through. Some have a horse symbol on the card that will allow you to use a horse (discard a horse) to outrun the calamity. Let’s look at some examples:Ĭalamities – these are bad things that will befall you on the western trail. To resolve the card, you typically must discard resources to gain advantages or face bad circumstances. On a turn, you will draw one (as your notoriety increases you will draw two) card(s) and meet one of four types of adventures: calamity, critter, range, or duel. ![]() Once all the cowboys and cowgirls are fitted out, the game begins. ![]() These resources are expended as you live your life in the old west and encounter the many challenges you are soon to face. The rules outline recommended starting resources based on the levels of difficulty you are willing to sustain. No cowboy would be caught dead without their six shooter, some ammo, rations, horses, etc. So, how does this adventure play out?įirst, you gather your gear. The goal is to amass the most bounty after nine duels with various gunslingers are resolved. A card for each player outlining the capacity limits of all of the supplies would have been helpful when learning after a play, however, those limits are pretty clear and easily remembered. The rules are very straight forward and easy to understand. I found tracking bounty and stamina throughout the game easier to manage with poker chips than the recommended paper and pencil, which were not included in the box. In what appears to be Joshua’s first game design, this labor of love contains components that are fine with glossy, sturdy card stock illustrated with cute, hand drawn western themed art. Welcome to the old west, Frontier the Card Game! This game is a multi-player solitaire adventure set in the old west in the style of Oregon Trail or Chainsaw Warrior.
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